.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "_gallery/feature_demo/colormap_mesh.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code. .. rst-class:: sphx-glr-example-title .. _sphx_glr__gallery_feature_demo_colormap_mesh.py: Colormap Mesh ============= Example demonstrating different colormap dimensions on a mesh, and per-vertex colors as a bonus. The default visiualization is a mesh, but by (un)commenting a few lines, this can also be applied for points and lines. .. GENERATED FROM PYTHON SOURCE LINES 11-142 .. image-sg:: /_gallery/feature_demo/images/sphx_glr_colormap_mesh_001.webp :alt: colormap mesh :srcset: /_gallery/feature_demo/images/sphx_glr_colormap_mesh_001.webp :class: sphx-glr-single-img .. code-block:: Python import numpy as np import imageio.v3 as iio from rendercanvas.auto import RenderCanvas, loop import pygfx as gfx import pylinalg as la canvas = RenderCanvas(size=(900, 400)) renderer = gfx.renderers.WgpuRenderer(canvas) scene = gfx.Scene() def get_geometry(**kwargs): geo = gfx.cylinder_geometry( height=2, radial_segments=32, height_segments=4, open_ended=False ) for key, val in kwargs.items(): setattr(geo, key, val) return geo def WobjectClass(geometry, material): # noqa return gfx.Mesh(geometry, material) # return gfx.Points(geometry, material) # return gfx.Line(geometry, material) def MaterialClass(**kwargs): # noqa return gfx.MeshPhongMaterial(**kwargs) # return gfx.PointsMaterial(size=10, **kwargs) # return gfx.LineArrowMaterial(thickness=5, **kwargs) geometry = get_geometry() camera = gfx.OrthographicCamera(16, 3) # === 1D colormap # # For the 1D texcoords we use the second dimension of the default # texcoords, which runs from the top to the bottom of the cylinder. The # 1D colormap runs from yellow to cyan. texcoords1 = geometry.texcoords.data[:, 1].copy() cmap1 = np.array([(1, 1, 0), (0, 1, 1)], np.float32) tex1 = gfx.Texture(cmap1, dim=1) ob1 = WobjectClass( get_geometry(texcoords=gfx.Buffer(texcoords1)), MaterialClass(map=tex1), ) scene.add(ob1) ob1.local.x = -6 # === 2D colormap # # For the 2D texcoords we use the default texcoords. For the 2D colormap # we use an image texture. texcoords2 = geometry.texcoords.data.copy() cmap2 = iio.imread("imageio:chelsea.png").astype(np.float32) / 255 tex2 = gfx.Texture(cmap2, dim=2) ob2 = WobjectClass( get_geometry(texcoords=gfx.Buffer(texcoords2)), MaterialClass(map=tex2), ) scene.add(ob2) ob2.local.x = -2 # === 3D colormap # # For the 3D texcoords we use (a scaled version of) the positions. For # the colormap we use a volume (a 3D image). In effect, the edge of the # mesh gets a color that corresponds to the value of the volume at that # position. This can be seen as a specific (maybe somewhat odd) type # of volume rendering. texcoords3 = geometry.positions.data * 0.4 + 0.5 cmap3 = iio.imread("imageio:stent.npz").astype(np.float32) / 1000 tex3 = gfx.Texture(cmap3, dim=3) ob3 = WobjectClass( get_geometry(texcoords=gfx.Buffer(texcoords3)), MaterialClass(map=tex3), ) scene.add(ob3) ob3.local.x = +2 # === Per vertex coloring # # To specify a color for each vertex, provide a geometry.colors buffer and # set the material.color_mode to 'vertex'. We use the normals as input. colors = geometry.normals.data * 0.4 + 0.5 colors = colors[:, :3] # Colors can be Nx1, Nx2, Nx3, Nx4 ob4 = WobjectClass( get_geometry(colors=gfx.Buffer(colors)), MaterialClass(color_mode="vertex"), ) scene.add(ob4) ob4.local.x = +6 scene.add(gfx.AmbientLight()) light = gfx.DirectionalLight() light.local.z = 1 scene.add(light) def animate(): rot = la.quat_from_euler((0.0071, 0.01), order="XY") for obj in scene.children: obj.local.rotation = la.quat_mul(rot, obj.local.rotation) renderer.render(scene, camera) canvas.request_draw() if __name__ == "__main__": canvas.request_draw(animate) loop.run() .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 0.643 seconds) .. _sphx_glr_download__gallery_feature_demo_colormap_mesh.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: colormap_mesh.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: colormap_mesh.py ` .. container:: sphx-glr-download sphx-glr-download-zip :download:`Download zipped: colormap_mesh.zip ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_ .. only:: html Interactive example ------------------- Try this example in your browser using Pyodide. Might not work with all examples and all devices. Check the output and your browser's console for details. .. raw:: html