.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "_gallery/feature_demo/pbr2.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code. .. rst-class:: sphx-glr-example-title .. _sphx_glr__gallery_feature_demo_pbr2.py: PBR Rendering 2 =============== This example shows the lighting rendering affect of materials with different metalness and roughness. Every second sphere has an IBL environment map on it. .. GENERATED FROM PYTHON SOURCE LINES 8-115 .. image-sg:: /_gallery/feature_demo/images/sphx_glr_pbr2_001.webp :alt: pbr2 :srcset: /_gallery/feature_demo/images/sphx_glr_pbr2_001.webp :class: sphx-glr-single-img .. code-block:: Python import math from time import perf_counter import imageio.v3 as iio from rendercanvas.auto import RenderCanvas, loop import pygfx as gfx import pylinalg as la # Init canvas = RenderCanvas(size=(640, 480), title="gfx_pbr") renderer = gfx.renderers.WgpuRenderer(canvas) scene = gfx.Scene() # Lights scene.add(gfx.AmbientLight("#fff", 0.2)) directional_light = gfx.DirectionalLight("#fff", 3) directional_light.local.position = la.vec_normalize((1, 1, 1)) scene.add(directional_light) point_light = gfx.PointLight("#fff", 3) scene.add(point_light) point_light.add(gfx.PointLightHelper(4)) # Read cube image and turn it into a 3D image (a 4d array) env_img = iio.imread("imageio:meadow_cube.jpg") cube_size = env_img.shape[1] env_img.shape = 6, cube_size, cube_size, env_img.shape[-1] # Create environment map env_tex = gfx.Texture( env_img, dim=2, size=(cube_size, cube_size, 6), generate_mipmaps=True ) # Apply env map to skybox background = gfx.Background(None, gfx.BackgroundSkyboxMaterial(map=env_tex)) scene.add(background) # Now create spheres ... cube_width = 400 numbers_per_side = 5 sphere_radius = (cube_width / numbers_per_side) * 0.8 * 0.5 step_size = 1.0 / numbers_per_side geometry = gfx.sphere_geometry(sphere_radius, 32, 16) index = 0 alpha = 0.0 while alpha <= 1.0: beta = 0.0 while beta <= 1.0: gamma = 0.0 while gamma <= 1.0: material = gfx.MeshStandardMaterial( color=gfx.Color.from_physical( *gfx.Color.from_hsl(alpha, 0.5, gamma * 0.5 + 0.1) ), metalness=beta, roughness=1.0 - alpha, ) if index % 2 != 0: material.env_map = env_tex mesh = gfx.Mesh(geometry, material) mesh.local.position = ( alpha * 400 - 200, beta * 400 - 200, gamma * 400 - 200, ) scene.add(mesh) index += 1 gamma += step_size beta += step_size alpha += step_size # Create camera and controls camera = gfx.PerspectiveCamera(45, 640 / 480) camera.show_object(scene, view_dir=(-2, -1.5, -3), scale=1.2) controller = gfx.OrbitController(camera, register_events=renderer) t0 = perf_counter() def animate(): t = perf_counter() - t0 t = t * 0.25 point_light.local.position = ( math.sin(t * 7) * 300, math.cos(t * 5) * 400, math.cos(t * 3) * 300, ) renderer.render(scene, camera) renderer.request_draw() if __name__ == "__main__": renderer.request_draw(animate) loop.run() .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 33.156 seconds) .. _sphx_glr_download__gallery_feature_demo_pbr2.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: pbr2.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: pbr2.py ` .. container:: sphx-glr-download sphx-glr-download-zip :download:`Download zipped: pbr2.zip ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_ .. only:: html Interactive example ------------------- Try this example in your browser using Pyodide. Might not work with all examples and all devices. Check the output and your browser's console for details. .. raw:: html