.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "_gallery/feature_demo/skinning_bind_detached.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code. .. rst-class:: sphx-glr-example-title .. _sphx_glr__gallery_feature_demo_skinning_bind_detached.py: Detached Bind Mode ================== This example demonstrates how to sharing a skeleton across multiple skinned meshes with detached bind mode. .. GENERATED FROM PYTHON SOURCE LINES 10-16 .. note:: To run this example, you need a model from the source repo's example folder. If you are running this example from a local copy of the code (dev install) no further actions are needed. Otherwise, you may have to replace the path below to point to the location of the model. .. GENERATED FROM PYTHON SOURCE LINES 16-28 .. code-block:: Python import os from pathlib import Path try: # modify this line if your model is located elsewhere model_dir = Path(__file__).parents[1] / "data" except NameError: # compatibility with sphinx-gallery model_dir = Path(os.getcwd()).parent / "data" .. GENERATED FROM PYTHON SOURCE LINES 29-30 Once the path is set correctly, you can use the model as follows: .. GENERATED FROM PYTHON SOURCE LINES 30-110 .. code-block:: Python import numpy as np import pygfx as gfx from rendercanvas.auto import RenderCanvas, loop gltf_path = model_dir / "Michelle.glb" canvas = RenderCanvas( size=(640, 480), update_mode="fastest", title="Skinnedmesh", vsync=False ) renderer = gfx.WgpuRenderer(canvas) camera = gfx.PerspectiveCamera(75, 640 / 480, depth_range=(0.1, 1000)) camera.local.position = (0, 100, 200) camera.look_at((0, 100, 0)) scene = gfx.Scene() scene.add(gfx.AmbientLight(), gfx.DirectionalLight()) gltf = gfx.load_gltf(gltf_path, quiet=True) # gfx.print_scene_graph(gltf.scene) # Uncomment to see the tree structure # Group[Scene] # - WorldObject[Character] # - - SkinnedMesh[Ch03] # - - Bone[mixamorig:Hips] # - - - ... model_obj = gltf.scene.children[0] model_obj.local.scale = (1, 1, 1) scene.add(model_obj) skinnedmesh = model_obj.children[0] skeleton = skinnedmesh.skeleton skinnedmesh1 = gfx.SkinnedMesh(skinnedmesh.geometry, skinnedmesh.material) skinnedmesh1.local.x = -80 skinnedmesh1.bind_mode = gfx.BindMode.detached skinnedmesh1.bind(skeleton, np.eye(4)) scene.add(skinnedmesh1) skinnedmesh2 = gfx.SkinnedMesh(skinnedmesh.geometry, skinnedmesh.material) skinnedmesh2.local.x = 80 skinnedmesh2.bind_mode = gfx.BindMode.detached skinnedmesh2.bind(skeleton, np.eye(4)) scene.add(skinnedmesh2) skeleton_helper = gfx.SkeletonHelper(model_obj) scene.add(skeleton_helper) gfx.OrbitController(camera, register_events=renderer) stats = gfx.Stats(viewport=renderer) clock = gfx.Clock() mixer = gfx.AnimationMixer() action_clip = gltf.animations[0] action = mixer.clip_action(action_clip) action.play() def animate(): dt = clock.get_delta() mixer.update(dt) with stats: renderer.render(scene, camera, flush=False) stats.render() canvas.request_draw() if __name__ == "__main__": renderer.request_draw(animate) loop.run() .. image-sg:: /_gallery/feature_demo/images/sphx_glr_skinning_bind_detached_001.webp :alt: skinning bind detached :srcset: /_gallery/feature_demo/images/sphx_glr_skinning_bind_detached_001.webp :class: sphx-glr-single-img .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 22.713 seconds) .. _sphx_glr_download__gallery_feature_demo_skinning_bind_detached.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: skinning_bind_detached.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: skinning_bind_detached.py ` .. container:: sphx-glr-download sphx-glr-download-zip :download:`Download zipped: skinning_bind_detached.zip ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_ .. only:: html Interactive example ------------------- Try this example in your browser using Pyodide. Might not work with all examples and all devices. Check the output and your browser's console for details. .. raw:: html