.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "_gallery/feature_demo/skybox.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code. .. rst-class:: sphx-glr-example-title .. _sphx_glr__gallery_feature_demo_skybox.py: Use a Skybox ============ Example with a skybox background. Inspired by https://github.com/gfx-rs/wgpu-rs/blob/master/examples/skybox/main.rs .. GENERATED FROM PYTHON SOURCE LINES 9-68 .. image-sg:: /_gallery/feature_demo/images/sphx_glr_skybox_001.webp :alt: skybox :srcset: /_gallery/feature_demo/images/sphx_glr_skybox_001.webp :class: sphx-glr-single-img .. code-block:: Python import imageio.v3 as iio from rendercanvas.auto import RenderCanvas, loop import pygfx as gfx import pylinalg as la # Read the image # The order of the images is already correct for GPU cubemap texture sampling im = iio.imread("imageio:meadow_cube.jpg") # Turn it into a 3D image (a 4d nd array) width = height = im.shape[1] im.shape = -1, width, height, 3 canvas = RenderCanvas() renderer = gfx.renderers.WgpuRenderer(canvas) scene = gfx.Scene() # Create cubemap texture tex_size = width, height, 6 tex = gfx.Texture(im, dim=2, size=tex_size) # And the background image with the cube texture background = gfx.Background(None, gfx.BackgroundSkyboxMaterial(map=tex)) scene.add(background) # Let's add some cubes to make the scene less boring cubes = [] for pos in (-600, 0, -600), (-600, 0, +600), (+600, 0, -600), (+600, 0, +600): clr = (0.5, 0.6, 0.0, 1.0) cube = gfx.Mesh(gfx.box_geometry(200, 200, 200), gfx.MeshPhongMaterial(color=clr)) cube.local.position = pos cubes.append(cube) scene.add(cube) camera = gfx.PerspectiveCamera(70) light = gfx.DirectionalLight(0.6) light.local.position = (0, -100, 0) scene.add(gfx.AmbientLight(0.4), light) def animate(): rot = la.quat_from_euler((0.01, 0.02), order="XY") for cube in cubes: cube.local.rotation = la.quat_mul(rot, cube.local.rotation) rot = la.quat_from_euler((0, 0.005), order="XY") camera.local.rotation = la.quat_mul(rot, camera.local.rotation) renderer.render(scene, camera) canvas.request_draw() if __name__ == "__main__": canvas.request_draw(animate) loop.run() .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 0.865 seconds) .. _sphx_glr_download__gallery_feature_demo_skybox.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: skybox.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: skybox.py ` .. container:: sphx-glr-download sphx-glr-download-zip :download:`Download zipped: skybox.zip ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_ .. only:: html Interactive example ------------------- Try this example in your browser using Pyodide. Might not work with all examples and all devices. Check the output and your browser's console for details. .. raw:: html