.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "_gallery/other/cube_wx.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code. .. rst-class:: sphx-glr-example-title .. _sphx_glr__gallery_other_cube_wx.py: Simple Cube with WX =================== Example showing a single geometric cube. .. GENERATED FROM PYTHON SOURCE LINES 7-48 .. code-block:: Python import pylinalg as la import wx from rendercanvas.wx import RenderCanvas import pygfx as gfx app = wx.App() canvas = RenderCanvas() renderer = gfx.renderers.WgpuRenderer(canvas) scene = gfx.Scene() cube = gfx.Mesh( gfx.box_geometry(200, 200, 200), gfx.MeshPhongMaterial(color=(0.2, 0.4, 0.6, 1.0)), ) scene.add(cube) scene.add(gfx.AmbientLight()) directional_light = gfx.DirectionalLight() directional_light.world.position = (0, 0, 1) scene.add(directional_light) camera = gfx.PerspectiveCamera(70, 16 / 9) camera.world.position = (0, 0, 400) def animate(): rot = la.quat_from_euler((0.005, 0.01), order="XY") cube.local.rotation = la.quat_mul(rot, cube.local.rotation) renderer.render(scene, camera) canvas.request_draw() if __name__ == "__main__": canvas.request_draw(animate) app.MainLoop() .. _sphx_glr_download__gallery_other_cube_wx.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: cube_wx.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: cube_wx.py ` .. container:: sphx-glr-download sphx-glr-download-zip :download:`Download zipped: cube_wx.zip ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_ .. only:: html Interactive example ------------------- Try this example in your browser using Pyodide. Might not work with all examples and all devices. Check the output and your browser's console for details. .. raw:: html