pygfx.materials.MeshNormalMaterial
- class pygfx.materials.MeshNormalMaterial(color='#fff', color_mode='auto', map=None, maprange=None, side='both', **kwargs)
Bases:
MeshAbstractMaterialColor from Mesh normals.
A material that maps the normal vectors to RGB colors. The
flat_shadingproperty can be used to show face normals.