Serve browser examples locally.
Use gfx.show
Hello World
Render a Triangle
Rendering Points
Boundary Boxes
Lights
Hello text
Clipping Planes
Orbit Camera
Offscreen Rendering
Show STL File via gfx.show
Möbius strip Geometry
Subdivision
Use gfx.show to show a Scene
Geometry Image
Show Image
Line Drawing Performance
Geometry Cubes
Rotating Polyhedra
Isosurface Volume Rendering
Minip Volume Rendering
Torus knot
Mesh dynamic
Flat Shading
Line Segments
Point Picking
Transform Control without Matrix Updating
Volume Slice 1
Simulating grass with point sprites
Gizmo to transform world objects
Geometry Plane
Toon Rendering 1
Bounding Box Coordinates
Wireframe 1
Klein Bottle Geometry
Thick Lines
Post processing effects 1
Volume Slice 2
Stats helper (Manual)
Measure distances in 2D
Wireframe 2
Use a Skybox
Volume Rendering 2
Text contrast
Volume Slice 3
Image with Points Overlaid
Physical Color
Instancing
Synced Video Rendering
Fly controller
Multiple Fonts
Color Picking
Directional Shadow 1
Colormap Channels
Mesh Slice Material
Image with another image overlaid
Volume Rendering 1
Text multiple grid
Text multiple labels
Displaying an image in a scene
Iridescence Abalone
Paint to a texture
Paint to a texture directly
Scene Overlay
Look At
Text snake
Sphere Geometry
Panzoom Camera
Subplots 1
Sheen Chair
Screen space normal reconstruction
Glam Velvet Sofa
Nested Scenes
Measure distances in 3D
Anisotropy Barn Lamp
Post processing effects 2
PBR Rendering 1
Camera linking 2
Look At (Instanced Mesh)
Mesh and Volume Slicing 2
Image stitching
Clearcoat effect
Blending ordered2
Lightmap
Types of Cylinders
Mesh Picking
Camera linking 1
Volume and Mesh Slicing 1
Detached Bind Mode
Ambient occlusion
Dynamic Environment Map
Facecap animation with morph targets
Morph Targets
PBR Instanced Rendering
Minimal Custom Object
Image Click Events
Transparency 1
Directional Shadow 2
Subplots 2
Colormap Image
Transparency 2
Iridescence
Labelled Image Grid
Subplots Video
Line plot
PBR Rendering 2
Environment Map Effects
Text waterfall
Mesh with quads
Toon Rendering 2
Skinned Mesh
Earth
Blending weighted_plus
Map Screen to World
Skinning Animation
Line Drawing
Depth Material
Colormap Mesh
glTF Unlit Material Example
Simple Custom Object
Multi-Object Selection
Bloom Effect Demo
Spotlights
Physical Based Bloom Effect Demo
Custom Object
Spotlight Shadow
Animations with glTF
Wireframe Material
Text align
Point Markers with Multiple Colors
Big static text
Remote glTF Viewer
Video YUV
Animation Mixer
Cloth Simulation with Compute Shaders
Audio Visualizer
Axes Helper 1
Box Geometry
Validate transparency with and without bg
Axis Helper 2
Text outline always behind text itself
Image Material
Additive Blending
Normals on front and back
Image on Plane Geometry 1
Points with different sizes
Reference Color
Depth Overlay 2
Lines with different thicknesses
Depth Overlay 1
Validate dither
Text anchor
Validate weighted
Text direction
srgb texture colorspace
Text markdown formatting
Tiny Image Validation
Validate send_data
Validate transforms
Dashing
Line colormapping
Light and Shadow
Validate Skybox
Validate Colormap
Depth Clipping
Infinite line segments
Text alignment
Volume and Volume Slice Rendering
Validate ruler
NDC Coordinates
Text size
Validate the grid
Lines in 2D
Points drawn with different size_space
Mesh Colormaps
Lines drawn with different thickness_space
Validate OutPass
Culling
Line loop
Validate ppaa
Validate view offset
Streamed image stitching
Points with different markers
Mesh slice
Note
The examples in this section are not rendered. Typically because they use a backend that is not available on the CI runner.
Showing CPU usage in the title bar
Simple Cube with WX
Simple Cube with Qt
GPU selection
Integrate Pygfx in Qt
Stanford Bunny mesh with Eye-Dome Lighting (EDL)
Two Canvases
Performance of drawing many Lines
Load Open3D Mesh
Load Open3D Pointcloud
Sponza Scene
Point cloud with Eye-Dome Lighting (EDL)
A Method to Subtract Background from an Image
Reactive rendering loop
High resolution screenshot
Interactive Segmentation with SAM2
A Tool to Compare Two Images of Identical Shapes
Image Histogram Analysis
Light Effects
Pytorch Integration
Gallery generated by Sphinx-Gallery