Note
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Bloom Effect Demo
This example shows a bloom rendering effect.
Note
To run this example, you need a model from the source repo’s example folder. If you are running this example from a local copy of the code (dev install) no further actions are needed. Otherwise, you may have to replace the path below to point to the location of the model.
Once the path is set correctly, you can use the model as follows:
import imageio.v3 as iio
from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx
from wgpu.utils.imgui import ImguiRenderer, Stats
from imgui_bundle import imgui
# Init
canvas = RenderCanvas(
size=(1280, 720), title="bloom_effect", update_mode="fastest", vsync=False
)
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
# Read cube image and turn it into a 3D image (a 4d array)
env_img = iio.imread("imageio:meadow_cube.jpg")
cube_size = env_img.shape[1]
env_img.shape = 6, cube_size, cube_size, env_img.shape[-1]
# Create environment map
env_tex = gfx.Texture(
env_img, dim=2, size=(cube_size, cube_size, 6), generate_mipmaps=True
)
# Apply env map to skybox
background = gfx.Background.from_color((0.0, 0.0, 0.0, 1))
scene.add(background)
# Load meshes, and apply env map
# Note that this lights the helmet already
gltf_path = model_dir / "phoenix_bird.glb"
gltf = gfx.load_gltf(gltf_path)
# gfx.print_scene_graph(gltf.scene) # Uncomment to see the tree structure
def add_env_map(obj, env_map):
if isinstance(obj, gfx.Mesh) and isinstance(obj.material, gfx.MeshStandardMaterial):
obj.material.env_map = env_map
gltf.scene.traverse(lambda obj: add_env_map(obj, env_tex))
scene.add(gltf.scene)
# Add extra light more or less where the sun seems to be in the skybox
light = gfx.SpotLight(color="#444")
light.local.position = (-500, 1000, -1000)
scene.add(light)
# Create bloom effect pass using the new API
bloom_pass = gfx.renderers.wgpu.PhysicalBasedBloomPass(
bloom_strength=0.4,
max_mip_levels=6,
filter_radius=0.005,
use_karis_average=False,
)
# Add bloom pass to renderer's effect passes
renderer.effect_passes = [bloom_pass]
action_clip = gltf.animations[0]
animation_mixer = gfx.AnimationMixer()
action = animation_mixer.clip_action(action_clip)
action.play()
# Create camera and controller
camera = gfx.PerspectiveCamera(45, 16 / 9)
camera.show_object(gltf.scene)
controller = gfx.OrbitController(camera, register_events=renderer)
clock = gfx.Clock()
gui_renderer = ImguiRenderer(renderer.device, canvas)
def draw_imgui():
imgui.set_next_window_size((400, 0), imgui.Cond_.always)
imgui.set_next_window_pos((0, 0), imgui.Cond_.always)
imgui.begin("Bloom Settings")
changed, value = imgui.checkbox("bloom", bloom_pass.enabled)
if changed:
bloom_pass.enabled = value
changed, value = imgui.slider_float(
"Bloom Strength", bloom_pass.bloom_strength, 0.0, 3.0
)
if changed:
bloom_pass.bloom_strength = value
changed, value = imgui.slider_int(
"Max Mipmap Levels", bloom_pass.max_mip_levels, 1, 10
)
if changed:
bloom_pass.max_mip_levels = value
changed, value = imgui.slider_float(
"Filter Radius", bloom_pass.filter_radius, 0.0, 0.01
)
if changed:
bloom_pass.filter_radius = value
changed, value = imgui.checkbox("Use Karis Average", bloom_pass.use_karis_average)
if changed:
bloom_pass.use_karis_average = value
imgui.end()
gui_renderer.set_gui(draw_imgui)
stats = Stats(renderer.device, canvas, align="right")
def animate():
dt = clock.get_delta()
animation_mixer.update(dt)
with stats:
renderer.render(scene, camera)
gui_renderer.render()
canvas.request_draw()
if __name__ == "__main__":
renderer.request_draw(animate)
loop.run()

Total running time of the script: (0 minutes 3.346 seconds)
Gallery generated by Sphinx-Gallery
Interactive example
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