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Klein Bottle Geometry
Example showing a Klein Bottle. Surface normals are shown on both sides of the mesh, in different colors. It can be seen how the object turns itself “inside out”.

from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx
import pylinalg as la
canvas = RenderCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
geometry = gfx.klein_bottle_geometry(10, stitch=False)
geometry.texcoords = None
material = gfx.MeshPhongMaterial(color=(1, 0.5, 0, 1), flat_shading=True)
obj = gfx.Mesh(geometry, material)
scene.add(obj)
obj2 = gfx.Mesh(geometry, gfx.MeshNormalLinesMaterial(color="#00f", line_length=1))
obj3 = gfx.Mesh(geometry, gfx.MeshNormalLinesMaterial(color="#0ff", line_length=-1))
obj.add(obj2, obj3)
camera = gfx.PerspectiveCamera(70, 1)
camera.local.z = 30
scene.add(gfx.AmbientLight(), camera.add(gfx.DirectionalLight()))
def animate():
rot = la.quat_from_euler((0.0071, 0.01), order="XY")
obj.local.rotation = la.quat_mul(rot, obj.local.rotation)
renderer.render(scene, camera)
canvas.request_draw()
if __name__ == "__main__":
canvas.request_draw(animate)
loop.run()
Total running time of the script: (0 minutes 0.368 seconds)
Gallery generated by Sphinx-Gallery
Interactive example
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