Note
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Geometry Cubes
Example showing multiple rotating cubes. This also tests the depth buffer.

import imageio.v3 as iio
import pygfx as gfx
import pylinalg as la
group = gfx.Group()
im = iio.imread("imageio:chelsea.png")
tex = gfx.Texture(im, dim=2)
material = gfx.MeshBasicMaterial(map=tex)
geometry = gfx.box_geometry(100, 100, 100)
cubes = [gfx.Mesh(geometry, material) for i in range(8)]
for i, cube in enumerate(cubes):
cube.local.position = (350 - i * 100, 0, 0)
group.add(cube)
def animate():
for i, cube in enumerate(cubes):
rot = la.quat_from_euler((0.01 * i, 0.02 * i), order="XY")
cube.local.rotation = la.quat_mul(rot, cube.local.rotation)
if __name__ == "__main__":
disp = gfx.Display()
disp.before_render = animate
disp.show(group)
Total running time of the script: (0 minutes 0.254 seconds)
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Interactive example
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