Panzoom Camera

Example showing orbit camera controller.

Press ‘s’ to save the state, and press ‘l’ to load the last saved state.

panzoom camera
import imageio.v3 as iio
from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx
import numpy as np


canvas = RenderCanvas()
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()

axes = gfx.AxesHelper(size=250)
scene.add(axes)

dark_gray = np.array((169, 167, 168, 255)) / 255
light_gray = np.array((100, 100, 100, 255)) / 255
background = gfx.Background.from_color(light_gray, dark_gray)
scene.add(background)

im = iio.imread("imageio:astronaut.png")
tex = gfx.Texture(im, dim=2)
geometry = gfx.plane_geometry(512, 512)
material = gfx.MeshBasicMaterial(map=tex)
plane = gfx.Mesh(geometry, material)
scene.add(plane)

camera = gfx.OrthographicCamera(512, 512)
camera.show_object(scene)
controller = gfx.PanZoomController(camera, register_events=renderer)


# initial camera state
camera_state = camera.get_state()


def on_key_down(event):
    if event.key not in ["s", "l", "r"]:
        return

    global camera_state

    # without disabling the controller any in-progress action
    # during this function call will overwrite the camera state
    controller.enabled = False

    if event.key == "s":
        camera_state = camera.get_state()
    elif event.key == "l":
        camera.set_state(camera_state)
    elif event.key == "r":
        camera.show_object(scene)

    controller.enabled = True

    canvas.request_draw()  # not required if you are continuously rendering


renderer.add_event_handler(on_key_down, "key_down")


if __name__ == "__main__":
    canvas.request_draw(lambda: renderer.render(scene, camera))
    loop.run()

Total running time of the script: (0 minutes 0.292 seconds)

Gallery generated by Sphinx-Gallery

Interactive example

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