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Iridescence
This example demonstrates iridescence on a set of spheres.

from time import perf_counter
import numpy as np
import imageio.v3 as iio
from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx
# Init
canvas = RenderCanvas(size=(640, 480), title="Iridescence2")
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()
# Lights
scene.add(gfx.AmbientLight("#c1c1c1", 0.1))
background = gfx.Background.from_color("#444488")
scene.add(background)
# Read cube image and turn it into a 3D image (a 4d array)
env_img = iio.imread("imageio:meadow_cube.jpg")
cube_size = env_img.shape[1]
env_img.shape = 6, cube_size, cube_size, env_img.shape[-1]
# Create environment map, use for IBL.
env_tex = gfx.Texture(
env_img, dim=2, size=(cube_size, cube_size, 6), generate_mipmaps=True
)
# Now create spheres ...
cube_width = 400
numbers_per_side = 5
sphere_radius = (cube_width / numbers_per_side) * 0.8 * 0.4
step_size = 1.0 / numbers_per_side
geometry = gfx.sphere_geometry(sphere_radius, 32, 16)
index = 0
alpha = 0.0
alpha_index = 0
while alpha <= 1.0:
colors = np.arange(alpha_index + 2) / (alpha_index + 1) * 255
gradient_map_data = np.array(colors, dtype=np.uint8).reshape(1, -1, 1) # H,W,C
gradient_map = gfx.Texture(gradient_map_data, dim=2)
beta = 0.0
while beta <= 1.0:
gamma = 0.0
while gamma <= 1.0:
material = gfx.MeshPhysicalMaterial(
iridescence_ior=1.0 + gamma, # from 1.0 to 2.0
iridescence_thickness_range=(
100,
beta * 600 + 100,
), # film thickness from 100 to 700
ior=1.0 + alpha, # from 1.0 to 2.0
env_map=env_tex,
iridescence=1.0,
roughness=0.2,
metalness=0.3,
)
mesh = gfx.Mesh(geometry, material)
mesh.local.position = (
alpha * 400 - 200,
beta * 400 - 200,
gamma * 400 - 200,
)
scene.add(mesh)
index += 1
gamma += step_size
beta += step_size
alpha += step_size
alpha_index += 1
# Create camera and controls
camera = gfx.PerspectiveCamera(45, 640 / 480)
camera.show_object(scene, view_dir=(-2, -1.5, -3), scale=1.2)
controller = gfx.OrbitController(camera, register_events=renderer)
t0 = perf_counter()
def animate():
renderer.render(scene, camera)
renderer.request_draw()
if __name__ == "__main__":
renderer.request_draw(animate)
loop.run()
Total running time of the script: (0 minutes 2.016 seconds)
Gallery generated by Sphinx-Gallery
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